This source file is part of OGRE For the latest info, see ogre3d.org/ ManualObject* man = mSceneMgr->createManualObject("quad");. OGRE 3D 1.7 Beginner's Guide. More info and buy The Ogre Scene Graph Ogre::ManualObject* manual = mSceneMgr->createManualObject("Quad"); Programming Language: C++ (Cpp) ; Namespace/Package Name: ogre ; Class/Type: ManualObject ; Method/Function: quad ; Examples at hotexamples.com: 4. This article creates a sample quad, then adds material to it, Then it adds Texture Ogre::ManualObject* manual = mSceneMgr- >createManualObject("Quad");Add a set of 4 vertex indices to construct a quad (out of 2 triangles); this is a shortcut to virtual void Ogre::ManualObject::quad, (, uint32, i1,. We will start with an empty application and insert the code for our quad into the createScene() function: Begin with creating the manual object:.
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