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Euler angles are "degree angles" like 90, 180, 45, 30 degrees. Quaternions differ from Euler angles in that they represent a point on a Unit Sphere (the radius is How to utilize the quaternion system to manage the rotation of game objects. Tutorials · Scripting; Quaternions using UnityEngine; using System.Collections 12 Sep 2017 A tutorial which helps get your head from Eular Angles to Quaternions. By David Unity 3D separates rotations from vectors by using a different type of variable. 28 Feb 2014 Following tutorial will guide you how to rotate an object using Quaternion. I assume you might be aware of basics about unity. There are 27 Sep 2013 After insistently researching the math behind quaternions I've finally come to a satisfying Understanding QuaternionsResources/Tutorial (self.21 Feb 2014 The Quaternions tutorial is about how to use them - almost explicitly the opposite of what you explained here - which I did not feel qualified to 15 May 2015 Rotating smoothly and directly from one set of Euler angles to another is a pain. With quaternions, it's as simple as multiplication. Typically you will take the orientation you have (as a quaternion) and just multiply by the rotation (another quaternion) you want to apply. 13 Sep 2017 Contribute to hardlydifficult/Tutorials development by creating an account By the end, you should feel comfortable using Quaternions in Unity.
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